SCAPERUNE was a game set to test my abilities within the game engine Unity. It being my first experience with gamedesign I was set to exceed my own expectations. The assignment was to make an escape room where it is needed to find some sort of key to escape the room or world the player started in. I went on to create an entire word that could be explored which had a path the player could choose to walk along and find a way out.
This small project was the first step in what later got the be "What Remains". SCAPERUNE received high praise for its unique sound design for a first build and I taught me a lot about basic game development and creating an immersive story.

You may also like

Back to Top